![]() ![]() It just seems a shame to have 50 effect combinations in the game if you spend 90% of your playtime standing in only one of them. Surely I cant be the only one who feels this way? lol. I mean how cool is holy fire? Looks awesome, is interesting, and you see it all of like once, because every enemy and their mother can cast curse :P I mean there are so many combos in this game, effects like Acid that you almost never see because one is particularly overused. Add into the equation that some enemies BLEED cursed blood, which means even if you bother wasting a source point blessing the damn fire so you can put it out, chances are itll be right back on the ground before your next turn anyways. The problem is when a patch of necrofire touches a patch of regular fire, the curse just floods the whole new section of fire instantly as if it had fluid like properties. For example if you have normal water and you zap it, its electrofied, and then if another puddle comes into contact with it, it also gets zapped which is logical. I think my main problem with it is its water like properties. Add to the fact it will overpower just about every other combination of ground effects and your left with endless seas of Necrofire lol. I feel too many AI controlled enemies in this game have access to curse, and thus its present in every battle. The effect itself is fine, the problem is it dominates almost every battle versus any enemy. Of all the status effects its the only one I really have a problem with. You can help to improve this wiki by expanding it.Okay so 50 hours into the game in a 3 person co-op group playing on Tactician. Damian then unleashed the Black Ring upon Broken Valley, personally seeing to the destruction of Broken Valley Village and releasing deathfog across the entire region. Safe in their flying fortresses, the Black Ring's movements were unhindered by the toxic mists.Īfter the last Dragon Knight claimed the Battle Tower from the necromancer Laiken, Damian, angered by the Knight's continued defiance, laid siege to Sentinel Island, deploying a Flying Fortress and covering the land with deathfog. īy 1300 AD, the Black Ring used deathfog to render the lands they conquered uninhabitable. ![]() ![]() Īfter the Divine's death, the morality of the use of deathfog by the Divine Order was questioned, as previously only the Divine himself determined when it was right to be used. In 1242 AD, a lizard known as The Shadow Prince created a deathfog bomb which was to be used to kill The Mother Tree, an entity that the Shadow Prince believed would attempt to conquer the world. ![]() The deaths of so many elves to the deathfog weakened the Seven God Tir-Cendelius, unleashing the voidwoken and their leader the God King from the Void, who proceeded to take control of the weakened Ring forces. Regardless, the deathfog successfully dealt significant losses to Black Ring forces. However, internal sabotage by Alexandar, Lucian's youngest son, caused the deathfog to be released prematurely, wiping out scores of elves and rendering their lands uninhabitable. Lucian, conflicted by the morality of the plan, sought council from Ifan ben-Mezd, who agreed to the plan under the stipulation that the Elves be evacuated before the deathfog was released. Two lizards approached Lucian the Divine with a plan to release deathfog in the Elven lands in an attempt to combat the Black Ring. The earliest known usage of Deathfog was by the Divine Order in 1233 AD during The Chaos War. Deathfog is an extremely toxic substance that is capable of devastating organic life, and is heralded by some as 'the most lethal weapon of our time'. ![]()
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